Simple view:
Detachment NameDetachment TypeHalf StrengthMorale ValuePoints CostEdit Detachment
Badruk`s SpeedasOrk Warband7/14 mixed5224
Urglag`s BlastasOrk Warband4/8 mixed4173
Grizzard da Magnifisunt (an` der Ladz)Ork Warband8/16 mixed6256
Army Totals:15653


7/14 mixedBadruk`s SpeedasMV5, 224pt
Detachment Name:Badruk`s SpeedasHalf Strength:7/14 mixed
Detachment Type:Ork WarbandMorale Value:5
File Version:Version 2.4 Epic RemasteredPoints Cost:224
Chain of Command:Warboss > Nobz/Meganobz > any unit without the Grots note.
QtyUnit NameTypeSpeedRangeFirepowerAssaultArmourNotes
6Ork unitINF10/20 cm30 cm124+
6Gunwagon (3rd era)VEH25 cm45 cm125+Hitch (1)
1Warboss in StompaVEH15 cm45 cm485+2DC. Robust, Save, (Hero)
Totals:032
4/8 mixedUrglag`s BlastasMV4, 173pt
Detachment Name:Urglag`s BlastasHalf Strength:4/8 mixed
Detachment Type:Ork WarbandMorale Value:4
File Version:Version 2.4 Epic RemasteredPoints Cost:173
Chain of Command:Warboss > Nobz/Meganobz > any unit without the Grots note.
QtyUnit NameTypeSpeedRangeFirepowerAssaultArmourNotes
3Big GunzINF10/20 cm45 cm204+Artillery, Grots
3Shooty Boyz unitINF10/20 cm45 cm214+(Heavy Weapons)
1Warboss in StompaVEH15 cm45 cm485+2DC. Robust, Save, (Hero)
Totals:011
8/16 mixedGrizzard da Magnifisunt (an` der Ladz)MV6, 256pt
Detachment Name:Grizzard da Magnifisunt (an` der Ladz)Half Strength:8/16 mixed
Detachment Type:Ork WarbandMorale Value:6
File Version:Version 2.4 Epic RemasteredPoints Cost:256
Chain of Command:Warboss > Nobz/Meganobz > any unit without the Grots note.
QtyUnit NameTypeSpeedRangeFirepowerAssaultArmourNotes
3Kommandos unitINF10/20 cm30 cm124+Infiltrators
3Stormboyz unitINF20/30 cm15 cm134+Jump Packs, (Assault)
3Bikeboyz unitVEH35 cm45 cm114+
3Boarboyz unitVEH20/30 cm15 cm135+(Armour +1, Assault, Cavalry)
2Gunwagon (3rd era)VEH25 cm45 cm125+Hitch (1)
1Warboss in StompaVEH15 cm45 cm485+2DC. Robust, Save, (Hero)
Totals:039
Hide Summaries:
Special Abilities Summary
Artillery:No line of sight required for shooting. Can go on Preparatory Bombardment Special Orders.
Hitch (X):X Infantry units can be carried. Infantry cannot move, and must disembark at end of movement. Transport is not slowed down.
Infiltrators:Either deploy up to 30 cm outside deployment zone, or get an extra 30 cm Speed when arriving on the table. In command if within 60 cm of HQ.
Jump Packs:Ignore terrain while moving, but still affected by Dangerous Terrain at the start and end of each move.
Robust:Unit has Damage Capacity 2, so needs 2 hits to kill. Counts as 2 units for hit allocation and detachment strength. Killed by weapons that automatically cause critical damage.
Save:4+ Save against all hits.



Total Units:
Big Gunz: 3
Bikeboyz unit: 3
Boarboyz unit: 3
Gunwagon (3rd era): 8
Kommandos unit: 3
Ork unit: 6
Shooty Boyz unit: 3
Stormboyz unit: 3
Warboss in Stompa: 3
Super-heavy Weapons Summary