Detachment Name | Detachment Type | Half Strength | Morale Value | Points Cost | |
---|---|---|---|---|---|
Drop-Crisis | Tau Hunter Cadre | 4/8 units | 6 | 256 | |
Piranhas and Tetras | Tau Hunter Cadre | 4/9 units | 6 | 255 | |
Drop-Stealths | Tau Hunter Cadre | 4/8 units | 4 | 178 | |
Warriors and Pathfinders | Tau Hunter Cadre | 8/17 units | 7 | 311 | |
Army Totals: | 23 | 1000 |
4/8 units | Drop-Crisis | MV6, 256pt |
Detachment Name: | Drop-Crisis | Half Strength: | 4/8 units |
Detachment Type: | Tau Hunter Cadre | Morale Value: | 6 |
File Version: | Version 1.5 Epic Remastered | Points Cost: | 256 |
Chain of Command: | Ethereal/Commander > Crisis Battlesuit > any non-Kroot unit > any other unit. |
CC Cowards (summary): | -1 modifier to CC resolution. |
Target Lock (summary): | Shift one column left when shooting at a marked detachment. |
Drop Pods: | If all units in the detachment have 'Drop Podders' in their notes, the detachment can use the Drop Pods rule regardless of scenario. |
Qty | Unit Name | Type | Speed | Range | Firepower | Assault | Armour | Notes |
---|---|---|---|---|---|---|---|---|
2 | Stealth Battlesuit unit v1 | INF | 20/30 cm | 15 cm | 2 | 2 | 5+ | Drop Podder, Infiltrator, Jump Packs, Markerlights |
1 | Crisis Battlesuit Commander v1 | VEH | 20/30 cm | 30 cm | 3 | 4 | 6 | Drop Podder, Jump Packs, Save, Walker, (Hero) |
5 | Crisis Battlesuit unit v1 | VEH | 20/30 cm | 30 cm | 3 | 2 | 6 | Jump Packs, Drop Podder, Walker |
Totals: | 22 | 18 |
4/9 units | Piranhas and Tetras | MV6, 255pt |
Detachment Name: | Piranhas and Tetras | Half Strength: | 4/9 units |
Detachment Type: | Tau Hunter Cadre | Morale Value: | 6 |
File Version: | Version 1.5 Epic Remastered | Points Cost: | 255 |
Chain of Command: | Ethereal/Commander > Crisis Battlesuit > any non-Kroot unit > any other unit. |
CC Cowards (summary): | -1 modifier to CC resolution. |
Target Lock (summary): | Shift one column left when shooting at a marked detachment. |
Drop Pods: | If all units in the detachment have 'Drop Podders' in their notes, the detachment can use the Drop Pods rule regardless of scenario. |
Qty | Unit Name | Type | Speed | Range | Firepower | Assault | Armour | Notes |
---|---|---|---|---|---|---|---|---|
6 | Piranha unit v3 | VEH | 30 cm | 15 cm | 1 | 1 | 4+ | Guided, Rapid Fire, Skimmer, Transport (1 Drone) |
1 | Sky Ray Gunship v3 | VEH | 25 cm | 45 cm | 2 | 1 | 6 | Flak, Guided, Skimmer, Transport (1 Drone) |
2 | Tetra unit v2 | VEH | 30 cm | 30 cm | 1 | 1 | 4+ | Infiltrator, Markerlights, Rapid Fire, Skimmer, Transport (1 Drone) |
Totals: | 10 | 9 |
4/8 units | Drop-Stealths | MV4, 178pt |
Detachment Name: | Drop-Stealths | Half Strength: | 4/8 units |
Detachment Type: | Tau Hunter Cadre | Morale Value: | 4 |
File Version: | Version 1.5 Epic Remastered | Points Cost: | 178 |
Chain of Command: | Ethereal/Commander > Crisis Battlesuit > any non-Kroot unit > any other unit. |
CC Cowards (summary): | -1 modifier to CC resolution. |
Target Lock (summary): | Shift one column left when shooting at a marked detachment. |
Drop Pods: | If all units in the detachment have 'Drop Podders' in their notes, the detachment can use the Drop Pods rule regardless of scenario. |
Qty | Unit Name | Type | Speed | Range | Firepower | Assault | Armour | Notes |
---|---|---|---|---|---|---|---|---|
1 | Stealth Battlesuit Commander v1 | INF | 20/30 cm | 15 cm | 2 | 4 | 5+ | Drop Podder, Infiltrator, Jump Packs, Markerlights, Save, (Hero) |
3 | Stealth Battlesuit unit v1 | INF | 20/30 cm | 15 cm | 2 | 2 | 5+ | Drop Podder, Infiltrator, Jump Packs, Markerlights |
4 | Tactical Drone unit v2 | INF | 15/30 cm | 15 cm | 1 | 1 | 4+ | Drop Podder, Save, Skimmer |
Totals: | 12 | 14 |
8/17 units | Warriors and Pathfinders | MV7, 311pt |
Detachment Name: | Warriors and Pathfinders | Half Strength: | 8/17 units |
Detachment Type: | Tau Hunter Cadre | Morale Value: | 7 |
File Version: | Version 1.5 Epic Remastered | Points Cost: | 311 |
Chain of Command: | Ethereal/Commander > Crisis Battlesuit > any non-Kroot unit > any other unit. |
CC Cowards (summary): | -1 modifier to CC resolution. |
Target Lock (summary): | Shift one column left when shooting at a marked detachment. |
Drop Pods: | If all units in the detachment have 'Drop Podders' in their notes, the detachment can use the Drop Pods rule regardless of scenario. |
Qty | Unit Name | Type | Speed | Range | Firepower | Assault | Armour | Notes |
---|---|---|---|---|---|---|---|---|
1 | Ethereal v1 | INF | 10/20 cm | 15 cm | 1 | 2 | 4+ | Destiny Not Fate, Save |
6 | Fire Warrior unit v1 | INF | 10/20 cm | 30 cm | 1 | 1 | 4+ | Rapid Fire |
2 | Pathfinder unit v1 | INF | 10/20 cm | 30 cm | 1 | 1 | 4+ | Infiltrator, Markerlights, Rapid Fire |
6 | Devilfish v2 | VEH | 25 cm | 30 cm | 1 | 1 | 5+ | Skimmer, Transport (2 and 1 Drone) |
1 | Hammerhead Railgun Commander v2 | VEH | 25 cm | 45 cm | Macro Weapon | 1 | 6 | Save, Skimmer, Transport (1 Drone), (Hero) |
1 | Tetra unit v2 | VEH | 30 cm | 30 cm | 1 | 1 | 4+ | Infiltrator, Markerlights, Rapid Fire, Skimmer, Transport (1 Drone) |
Totals: | 16 | 18 |
Special Abilities Summary | |
---|---|
Flak: | Can Snap Fire at Flyers within full Range instead of 10 cm. Can go on Flak Special Orders. |
Guided: | When firing at Marked targets, gain the Artillery special ability and Range 60 cm. |
Jump Packs: | Ignore terrain while moving, but still affected by Dangerous Terrain at the start and end of each move. |
Markerlights: | If not Broken and not Marching, all enemy detachments within 30 cm and line of sight are Marked. |
Rapid Fire: | On Overwatch orders, gain +1 Firepower. |
Save: | 4+ Save against all hits. |
Skimmer: | Ignore terrain while moving, but still affected by Dangerous Terrain at the start and end of each move. Can make pop-up attacks when shooting. |
Transport (X): | X Infantry units can be carried. Embarking/disembarking costs 5 cm for both Transport and Infantry. |
Walker: | Moves as an Infantry unit. |
Super-heavy Weapons Summary | |
---|---|
Macro Weapon: | Choose between Infantry targets or Vehicle targets. Hits on a 4+ regardless of Armour or Cover. |