Simple view:
Detachment NameDetachment TypeHalf StrengthMorale ValuePoints CostEdit Detachment
Drop-CrisisTau Hunter Cadre4/8 units6256
Piranhas and TetrasTau Hunter Cadre4/9 units6255
Drop-StealthsTau Hunter Cadre4/8 units4178
Warriors and PathfindersTau Hunter Cadre8/17 units7311
Army Totals:231000
Short Army Code: YBHJC

4/8 unitsDrop-CrisisMV6, 256pt
Detachment Name:Drop-CrisisHalf Strength:4/8 units
Detachment Type:Tau Hunter CadreMorale Value:6
File Version:Version 1.5 Epic RemasteredPoints Cost:256
Chain of Command:Ethereal/Commander > Crisis Battlesuit > any non-Kroot unit > any other unit.
CC Cowards (summary):-1 modifier to CC resolution.
Target Lock (summary):Shift one column left when shooting at a marked detachment.
Drop Pods:If all units in the detachment have 'Drop Podders' in their notes, the detachment can use the Drop Pods rule regardless of scenario.
QtyUnit NameTypeSpeedRangeFirepowerAssaultArmourNotes
2Stealth Battlesuit unit v1INF20/30 cm15 cm225+Drop Podder, Infiltrator, Jump Packs, Markerlights
1Crisis Battlesuit Commander v1VEH20/30 cm30 cm346Drop Podder, Jump Packs, Save, Walker, (Hero)
5Crisis Battlesuit unit v1VEH20/30 cm30 cm326Jump Packs, Drop Podder, Walker
Totals:2218
4/9 unitsPiranhas and TetrasMV6, 255pt
Detachment Name:Piranhas and TetrasHalf Strength:4/9 units
Detachment Type:Tau Hunter CadreMorale Value:6
File Version:Version 1.5 Epic RemasteredPoints Cost:255
Chain of Command:Ethereal/Commander > Crisis Battlesuit > any non-Kroot unit > any other unit.
CC Cowards (summary):-1 modifier to CC resolution.
Target Lock (summary):Shift one column left when shooting at a marked detachment.
Drop Pods:If all units in the detachment have 'Drop Podders' in their notes, the detachment can use the Drop Pods rule regardless of scenario.
QtyUnit NameTypeSpeedRangeFirepowerAssaultArmourNotes
6Piranha unit v3VEH30 cm15 cm114+Guided, Rapid Fire, Skimmer, Transport (1 Drone)
1Sky Ray Gunship v3VEH25 cm45 cm216Flak, Guided, Skimmer, Transport (1 Drone)
2Tetra unit v2VEH30 cm30 cm114+Infiltrator, Markerlights, Rapid Fire, Skimmer, Transport (1 Drone)
Totals:109
4/8 unitsDrop-StealthsMV4, 178pt
Detachment Name:Drop-StealthsHalf Strength:4/8 units
Detachment Type:Tau Hunter CadreMorale Value:4
File Version:Version 1.5 Epic RemasteredPoints Cost:178
Chain of Command:Ethereal/Commander > Crisis Battlesuit > any non-Kroot unit > any other unit.
CC Cowards (summary):-1 modifier to CC resolution.
Target Lock (summary):Shift one column left when shooting at a marked detachment.
Drop Pods:If all units in the detachment have 'Drop Podders' in their notes, the detachment can use the Drop Pods rule regardless of scenario.
QtyUnit NameTypeSpeedRangeFirepowerAssaultArmourNotes
1Stealth Battlesuit Commander v1INF20/30 cm15 cm245+Drop Podder, Infiltrator, Jump Packs, Markerlights, Save, (Hero)
3Stealth Battlesuit unit v1INF20/30 cm15 cm225+Drop Podder, Infiltrator, Jump Packs, Markerlights
4Tactical Drone unit v2INF15/30 cm15 cm114+Drop Podder, Save, Skimmer
Totals:1214
8/17 unitsWarriors and PathfindersMV7, 311pt
Detachment Name:Warriors and PathfindersHalf Strength:8/17 units
Detachment Type:Tau Hunter CadreMorale Value:7
File Version:Version 1.5 Epic RemasteredPoints Cost:311
Chain of Command:Ethereal/Commander > Crisis Battlesuit > any non-Kroot unit > any other unit.
CC Cowards (summary):-1 modifier to CC resolution.
Target Lock (summary):Shift one column left when shooting at a marked detachment.
Drop Pods:If all units in the detachment have 'Drop Podders' in their notes, the detachment can use the Drop Pods rule regardless of scenario.
QtyUnit NameTypeSpeedRangeFirepowerAssaultArmourNotes
1Ethereal v1INF10/20 cm15 cm124+Destiny Not Fate, Save
6Fire Warrior unit v1INF10/20 cm30 cm114+Rapid Fire
2Pathfinder unit v1INF10/20 cm30 cm114+Infiltrator, Markerlights, Rapid Fire
6Devilfish v2VEH25 cm30 cm115+Skimmer, Transport (2 and 1 Drone)
1Hammerhead Railgun Commander v2VEH25 cm45 cmMacro Weapon16Save, Skimmer, Transport (1 Drone), (Hero)
1Tetra unit v2VEH30 cm30 cm114+Infiltrator, Markerlights, Rapid Fire, Skimmer, Transport (1 Drone)
Totals:1618
Hide Rules Summaries:
Special Abilities Summary
Flak:Can Snap Fire at Flyers within full Range instead of 10 cm. Can go on Flak Special Orders.
Guided:When firing at Marked targets, gain the Artillery special ability and Range 60 cm.
Jump Packs:Ignore terrain while moving, but still affected by Dangerous Terrain at the start and end of each move.
Markerlights:If not Broken and not Marching, all enemy detachments within 30 cm and line of sight are Marked.
Rapid Fire:On Overwatch orders, gain +1 Firepower.
Save:4+ Save against all hits.
Skimmer:Ignore terrain while moving, but still affected by Dangerous Terrain at the start and end of each move. Can make pop-up attacks when shooting.
Transport (X):X Infantry units can be carried. Embarking/disembarking costs 5 cm for both Transport and Infantry.
Walker:Moves as an Infantry unit.

Super-heavy Weapons Summary
Macro Weapon:Choose between Infantry targets or Vehicle targets. Hits on a 4+ regardless of Armour or Cover.