Simple view:
Detachment NameDetachment TypeHalf StrengthMorale ValuePoints CostEdit Detachment
WarhoundsImperial War Engine 4/8 DC8400
WarlordImperial War Engine 6/12 DC12555
BasilisksImperial Guard Artillery 4/8 units5201
Manticores Imperial Guard Artillery 4/8 units5240
Russ and hellhoundsImperial Guard Tank 5/10 units7301
Leviathan Imperial Guard Super Heavy Tank 4/8 DC7330
Colonel GruberIG Supreme Commander 0/1 units131
SH Tank CoImperial Guard Super Heavy Tank 6/12 DC7330
Inf DetImperial Guard Infantry 6/12 units4163
Inf Det with ogrynImperial Guard Infantry 7/15 units4196
Thunderbolts Imperial Air 1/2 units285
Thunderbolts Imperial Air 1/2 units285
Army Totals:642917
Short Army Code: PYUZE

4/8 DCWarhoundsMV8, 400pt
Detachment Name:WarhoundsHalf Strength:4/8 DC
Detachment Type:Imperial War Engine DetachmentMorale Value:8
File Version:Version 2.0 Epic RemasteredPoints Cost:400
Chain of Command:HQ > any other unit
QtyUnit NameTypeSpeedRangeFirepowerAssaultArmourNotes
2Warhound TitanWE20 cm45 cm121264DC. . See Datasheet.
6/12 DCWarlordMV12, 555pt
Detachment Name:WarlordHalf Strength:6/12 DC
Detachment Type:Imperial War Engine DetachmentMorale Value:12
File Version:Version 2.0 Epic RemasteredPoints Cost:555
QtyUnit NameTypeSpeedRangeFirepowerAssaultArmourNotes
1Warlord TitanWE15 cmWEWE30612DC. . See Datasheet.
4/8 unitsBasilisksMV5, 201pt
Detachment Name:BasilisksHalf Strength:4/8 units
Detachment Type:Imperial Guard Artillery DetachmentMorale Value:5
File Version:Version 2.0 Epic RemasteredPoints Cost:201
Chain of Command:Basilisk/Bombard/Manticore/Deathstrike/Griffon > any other unit.
QtyUnit NameTypeSpeedRangeFirepowerAssaultArmourNotes
4Imperial Guard unitINF10/20 cm30 cm113+
3BasiliskVEH15 cm90 cmBarrage05+Artillery
1HydraVEH15 cm30 cm315+Flak
Totals:75
4/8 unitsManticores MV5, 240pt
Detachment Name:Manticores Half Strength:4/8 units
Detachment Type:Imperial Guard Artillery DetachmentMorale Value:5
File Version:Version 2.0 Epic RemasteredPoints Cost:240
Chain of Command:Basilisk/Bombard/Manticore/Deathstrike/Griffon > any other unit.
QtyUnit NameTypeSpeedRangeFirepowerAssaultArmourNotes
4Imperial Guard unitINF10/20 cm30 cm113+
3Bombard/ManticoreVEH10 cm45-125 cmHeavy Barrage05+Artillery
1HydraVEH15 cm30 cm315+Flak
Totals:75
5/10 unitsRuss and hellhoundsMV7, 301pt
Detachment Name:Russ and hellhoundsHalf Strength:5/10 units
Detachment Type:Imperial Guard Tank DetachmentMorale Value:7
File Version:Version 2.0 Epic RemasteredPoints Cost:301
Chain of Command:Leman Russ > Demolisher/Griffon/Hellhound > any other unit.
QtyUnit NameTypeSpeedRangeFirepowerAssaultArmourNotes
3HellhoundVEH20 cm15 cm315+Close Support
7Leman RussVEH25 cm45 cm316
Totals:3010
4/8 DCLeviathan MV7, 330pt
Detachment Name:Leviathan Half Strength:4/8 DC
Detachment Type:Imperial Guard Super Heavy Tank CompanyMorale Value:7
File Version:Version 2.1 Epic RemasteredPoints Cost:330
QtyUnit NameTypeSpeedRangeFirepowerAssaultArmourNotes
1LeviathanWE10 cmWEWE668DC. Transport (6). See Datasheet.
0/1 unitsColonel GruberMV1, 31pt
Detachment Name:Colonel GruberHalf Strength:0/1 units
Detachment Type:IG Supreme Commander DetachmentMorale Value:1
File Version:Version 2.0 Epic RemasteredPoints Cost:31
Commander:Detachments with their HQ within 30cm of the Commander are Stubborn. If the Commander is in an assault or firefight you may re-roll combat resolution.
QtyUnit NameTypeSpeedRangeFirepowerAssaultArmourNotes
1ColonelINF10/20 cm30 cm123+Save, Supreme Commander, (Hero)
6/12 DCSH Tank CoMV7, 330pt
Detachment Name:SH Tank CoHalf Strength:6/12 DC
Detachment Type:Imperial Guard Super Heavy Tank CompanyMorale Value:7
File Version:Version 2.1 Epic RemasteredPoints Cost:330
Chain of Command:HQ > any other unit.
QtyUnit NameTypeSpeedRangeFirepowerAssaultArmourNotes
2BanebladeWE15 cm45 cm8464DC. . See Datasheet.
1ShadowswordWE15 cmWEWE464DC. . See Datasheet.
Totals:1612
6/12 unitsInf DetMV4, 163pt
Detachment Name:Inf DetHalf Strength:6/12 units
Detachment Type:Imperial Guard Infantry DetachmentMorale Value:4
File Version:Version 2.1 Epic RemasteredPoints Cost:163
Chain of Command:Captain > Command Squad > any squad with a Commissar > Imperial Guard > any other unit.
QtyUnit NameTypeSpeedRangeFirepowerAssaultArmourNotes
1Command Squad with Captain and PsykerINF10/20 cm30 cm123+Psyker, Save, (Hero)
1Imperial Guard Heavy Weapon unitINF10/20 cm45 cm213+(Heavy Weapons)
6Imperial Guard unitINF10/20 cm30 cm113+
4ChimeraVEH25 cm45 cm115+Transport (2)
Totals:1313
7/15 unitsInf Det with ogrynMV4, 196pt
Detachment Name:Inf Det with ogrynHalf Strength:7/15 units
Detachment Type:Imperial Guard Infantry DetachmentMorale Value:4
File Version:Version 2.1 Epic RemasteredPoints Cost:196
Chain of Command:Captain > Command Squad > any squad with a Commissar > Imperial Guard > any other unit.
QtyUnit NameTypeSpeedRangeFirepowerAssaultArmourNotes
1Command Squad with Primaris PsykerINF10/20 cm30 cm113+Psyker
6Imperial Guard unitINF10/20 cm30 cm113+
2Ogryn unitINF10/20 cm15 cm145+
6ChimeraVEH25 cm45 cm115+Transport (2)
Totals:1521
1/2 unitsThunderbolts MV2, 85pt
Detachment Name:Thunderbolts Half Strength:1/2 units
Detachment Type:Imperial Air DetachmentMorale Value:2
File Version:Version 2.0 Epic RemasteredPoints Cost:85
Chain of Command:HQ > any other unit.
Transport:Thunderhawks can only transport Space Marines.
QtyUnit NameTypeSpeedRangeFirepowerAssaultArmourNotes
2ThunderboltFLYFlyer15 cm23/25+
1/2 unitsThunderbolts MV2, 85pt
Detachment Name:Thunderbolts Half Strength:1/2 units
Detachment Type:Imperial Air DetachmentMorale Value:2
File Version:Version 2.0 Epic RemasteredPoints Cost:85
Chain of Command:HQ > any other unit.
Transport:Thunderhawks can only transport Space Marines.
QtyUnit NameTypeSpeedRangeFirepowerAssaultArmourNotes
2ThunderboltFLYFlyer15 cm23/25+
Hide Rules Summaries:
Special Abilities Summary
Artillery:No line of sight required for shooting. Can go on Preparatory Bombardment Special Orders.
Close Support:In close combats, this unit adds its Firepower for being within 15 cm, instead of +1.
Flak:Can Snap Fire at Flyers within full Range instead of 10 cm. Can go on Flak Special Orders.
Psyker:Can use and nullify Psychic Fate Cards. Gives an advantage in assaults.
Save:4+ Save against all hits.
Transport (X):X Infantry units can be carried. Embarking/disembarking costs 5 cm for both Transport and Infantry.

Super-heavy Weapons Summary
Barrage:Firepower = number of units under Barrage template (any part of Vehicle, centre of Infantry). Add to Firepower total of detachment.
Heavy Barrage:Firepower = 2 times number of units under Barrage template (any part of Vehicle, centre of Infantry). Add to Firepower total of detachment. Fire every other turn, IMM while reloading.