Simple view:
Detachment NameDetachment TypeHalf StrengthMorale ValuePoints CostEdit Detachment
Da Big Yello Ree-cov-ree GargantOrk Gargants6/12 DC6285
Brrrrrrm!Ork Kult of Speed5/10 units5240
Da Teefy BoisOrk Warband6/12 units4200
Army Totals:15725
Short Army Code: NSPZK

6/12 DCDa Big Yello Ree-cov-ree GargantMV6, 285pt
Detachment Name:Da Big Yello Ree-cov-ree GargantHalf Strength:6/12 DC
Detachment Type:Ork GargantsMorale Value:6
File Version:Version 3.0 Epic RemasteredPoints Cost:285
QtyUnit NameTypeSpeedRangeFirepowerAssaultArmourNotes
1GargantWE15 cmWEWE205+12DC. . See Datasheet.
5/10 unitsBrrrrrrm!MV5, 240pt
Detachment Name:Brrrrrrm!Half Strength:5/10 units
Detachment Type:Ork Kult of SpeedMorale Value:5
File Version:Version 2.3 Epic RemasteredPoints Cost:240
Chain of Command:Warboss > Battlewagons/Gunwagons > Buggies/Trukks/Skorchas/Bikerboyz > Nobz
QtyUnit NameTypeSpeedRangeFirepowerAssaultArmourNotes
6Gunwagon (3rd era)VEH25 cm45 cm125+Hitch (1)
1Mekboy Speedsta with Death RayVEH30 cm30 cmDeath Ray16
1Mekboy Speedsta with Lifta-DroppaVEH30 cm30 cmLifta-Droppa16
1Warboss in GunwagonVEH25 cm45 cm145+Hitch (1), Save, (Hero)
1Weirdboy Battle TowerVEH25 cm45 cm125+Hitch (1), Psyker
Totals:820
6/12 unitsDa Teefy BoisMV4, 200pt
Detachment Name:Da Teefy BoisHalf Strength:6/12 units
Detachment Type:Ork WarbandMorale Value:4
File Version:Version 2.4 Epic RemasteredPoints Cost:200
Chain of Command:Warboss > Nobz/Meganobz > any unit without the Grots note.
QtyUnit NameTypeSpeedRangeFirepowerAssaultArmourNotes
3Kommandos unitINF10/20 cm30 cm124+Infiltrators
4Meganobz unitINF10/20 cm15 cm155+Save, (Armour +1, Assault, Hero)
1Warboss in Mega-ArmourINF10/20 cm15 cm155+Save, (Armour +1, Assault, Hero)
1WeirdboyINF10/20 cm30 cm124+Psyker
3Battlewagon (3rd era)VEH25 cm30 cm215+Transport (4)
Totals:1536
Hide Rules Summaries:
Special Abilities Summary
Hitch (X):X Infantry units can be carried. Infantry cannot move, and must disembark at end of movement. Transport is not slowed down.
Infiltrators:Either deploy up to 30 cm outside deployment zone, or get an extra 30 cm Speed when arriving on the table. In command if within 60 cm of HQ.
Psyker:Can use and nullify Psychic Fate Cards. Gives an advantage in assaults.
Save:4+ Save against all hits.
Transport (X):X Infantry units can be carried. Embarking/disembarking costs 5 cm for both Transport and Infantry.

Super-heavy Weapons Summary
Death Ray:Choose any target in LoS and Range. Hits on a 2+ regardless of Armour or Cover. Hits cause critical damage to War Engines.
Lifta-Droppa:Choose any Vehicle or War Engine in LoS and Range. Destroy target if you roll over its DC. Normal units have DC1. Throw 1 cm per point DC beaten by, and hit units underneath on 4+.