Simple view:
Detachment NameDetachment TypeHalf StrengthMorale ValuePoints CostEdit Detachment
The CorpsebringersChaos Space Marine 7/15 mixed7309
Cult of OctaviusChaos Cultist 4/8 units278
The DoomswordsChaos Space Marine 5/10 mixed4173
The Dread ServantsDaemon 2/4 units287
The Harbingers of AnarchyDaemon 3/6 units3109
Army Totals:18756
Short Army Code: MOKCO

7/15 mixedThe CorpsebringersMV7, 309pt
Detachment Name:The CorpsebringersHalf Strength:7/15 mixed
Detachment Type:Chaos Space Marine DetachmentMorale Value:7
File Version:Version 3.4Points Cost:309
Chain of Command:Chaos Lord/Daemon Prince > Chaos Sorcerer > Chaos Terminators > any other Chaos Marine > any other unit.
Detachment Type:Chaos Main Detachment.
QtyUnit NameTypeSpeedRangeFirepowerAssaultArmourNotes
1Chaos LordINF10/20 cm30 cm165+Rapid Fire, Save, (Hero)
2Chaos Marine Havoc unitINF10/20 cm45 cm225+(Heavy Weapons, no Rapid Fire)
1Chaos SorcererINF10/20 cm30 cm165+Psyker, Rapid Fire, Save, (Hero)
3Chaos Space Marine unitINF10/20 cm30 cm135+Rapid Fire
1Chaos Land RaiderVEH20 cm45 cmMacro Weapon262DC. Robust, Transport (2)
3Chaos PredatorVEH30 cm45 cm216
3Chaos RhinoVEH30 cm005+Transport (2)
Totals:1530
4/8 unitsCult of OctaviusMV2, 78pt
Detachment Name:Cult of OctaviusHalf Strength:4/8 units
Detachment Type:Chaos Cultist DetachmentMorale Value:2
File Version:Version 3.1Points Cost:78
Chain of Command:Coven > Chaos Cultists > any other unit except Chaos Spawn or Poxwalkers.
Detachment Type:Chaos Main Detachment.
QtyUnit NameTypeSpeedRangeFirepowerAssaultArmourNotes
1Beastmen ChampionINF10/20 cm034+(Assault)
3Beastmen unitINF10/20 cm024+
1Coven with DemagogueINF10/20 cm30 cm123+Save, (Hero)
3Cultist unitINF10/20 cm30 cm113+
Totals:414
5/10 mixedThe DoomswordsMV4, 173pt
Detachment Name:The DoomswordsHalf Strength:5/10 mixed
Detachment Type:Chaos Space Marine DetachmentMorale Value:4
File Version:Version 3.4Points Cost:173
Chain of Command:Chaos Lord/Daemon Prince > Chaos Sorcerer > Chaos Terminators > any other Chaos Marine > any other unit.
Detachment Type:Chaos Main Detachment.
QtyUnit NameTypeSpeedRangeFirepowerAssaultArmourNotes
1Chaos LordINF10/20 cm30 cm165+Rapid Fire, Save, (Hero)
2Khorne Berzerker Terminator unitINF10/20 cm15 cm145+Rampage, Rapid Fire, Save, (Assault)
2Khorne Berzerker unitINF10/20 cm15 cm145+Rampage, Rapid Fire, (Assault)
1Chaos Land RaiderVEH20 cm45 cmMacro Weapon262DC. Robust, Transport (2)
3Chaos RhinoVEH30 cm005+Transport (2)
Totals:524
2/4 unitsThe Dread ServantsMV2, 87pt
Detachment Name:The Dread ServantsHalf Strength:2/4 units
Detachment Type:Daemon DetachmentMorale Value:2
File Version:Version 2.2 Epic RemasteredPoints Cost:87
Chain of Command:Exalted Greater Daemon > Greater Daemon > Any other unit.
QtyUnit NameTypeSpeedRangeFirepowerAssaultArmourNotes
2DaemonettesINF15/30 cm044+Save, Psyker
2FlamersINF30/45 cm044+Jump Packs, Save
Totals:016
3/6 unitsThe Harbingers of AnarchyMV3, 109pt
Detachment Name:The Harbingers of AnarchyHalf Strength:3/6 units
Detachment Type:Daemon DetachmentMorale Value:3
File Version:Version 2.2 Epic RemasteredPoints Cost:109
Chain of Command:Exalted Greater Daemon > Greater Daemon > Any other unit.
QtyUnit NameTypeSpeedRangeFirepowerAssaultArmourNotes
2BloodlettersINF15/30 cm044+Save, Rampage
2PlaguebearersINF15/30 cm044+Save, Psyker
2Flesh Hounds v2VEH30/45 cm044+Save, (Cavalry)
Totals:024
Hide Rules Summaries:
Special Abilities Summary
Jump Packs:Ignore terrain while moving, but still affected by Dangerous Terrain at the start and end of each move.
Psyker:Can use and nullify Psychic Fate Cards. Gives an advantage in assaults.
Rampage:In close combat, make two rolls to hit. If in BtB with enemy and losing, unit dies instead of retreating.
Rapid Fire:On Overwatch orders, gain +1 Firepower.
Robust:Unit has Damage Capacity 2, so needs 2 hits to kill. Counts as 2 units for hit allocation and detachment strength. Killed by weapons that automatically cause critical damage.
Save:4+ Save against all hits.
Transport (X):X Infantry units can be carried. Embarking/disembarking costs 5 cm for both Transport and Infantry.

Super-heavy Weapons Summary
Macro Weapon:Choose between Infantry targets or Vehicle targets. Hits on a 4+ regardless of Armour or Cover.