Simple view:
Detachment NameDetachment TypeHalf StrengthMorale ValuePoints CostEdit Detachment
Stealer-Spawn 5xTyranid Swarm8/16 units7316
ExocrinesTyranid Swarm5/10 units7310
Bio-artillery smallerTyranid Swarm4/9 units6259
MOAR FEXES 8-fexTyranid Mycetic Swarm5/11 units7342
General Drop Swarm smallerTyranid Mycetic Swarm6/13 units6258
HieroduleTyranid Bio-Titan Brood6/12 DC7325
Minidules 2xTyranid Bio-Titan Brood4/8 DC4190
Army Totals:442000
Short Army Code: LEQQK

8/16 unitsStealer-Spawn 5xMV7, 316pt
Detachment Name:Stealer-Spawn 5xHalf Strength:8/16 units
Detachment Type:Tyranid SwarmMorale Value:7
File Version:Version 2.0 Epic RemasteredPoints Cost:316
Chain of Command:Hive Tyrant > Tyranid Warrior/Zoanthrope > any other unit.
Synapse:As long as this Detachment contains any Synapse Creatures, it auto-passes Leadership tests and cannot be broken. Retreat as normal.
QtyUnit NameTypeSpeedRangeFirepowerAssaultArmourNotes
6Genestealer unitINF15/30 cm064+
2Tyranid Warrior unitINF15/30 cm30 cm245+Synapse Creature
2Zoanthrope v2INF10/20 cm15 cmMacro Weapon24+Psyker, Save, Synapse Creature
5Assault SpawnVEH25 cm15 cm246Rampage, Transport (2)
1Winged Hive TyrantVEH30/45 cm30 cm266Jump Packs, Psyker, Save, Synapse Creature, Walker
Totals:1674
5/10 unitsExocrinesMV7, 310pt
Detachment Name:ExocrinesHalf Strength:5/10 units
Detachment Type:Tyranid SwarmMorale Value:7
File Version:Version 2.0 Epic RemasteredPoints Cost:310
Chain of Command:Hive Tyrant > Tyranid Warrior/Zoanthrope > any other unit.
Synapse:As long as this Detachment contains any Synapse Creatures, it auto-passes Leadership tests and cannot be broken. Retreat as normal.
QtyUnit NameTypeSpeedRangeFirepowerAssaultArmourNotes
3Tyranid Warrior unitINF15/30 cm30 cm245+Synapse Creature
6ExocrineVEH15 cm45 cmMacro Weapon26
1Hive TyrantVEH15/30 cm30 cm266Psyker, Save, Synapse Creature, Walker
Totals:830
4/9 unitsBio-artillery smallerMV6, 259pt
Detachment Name:Bio-artillery smallerHalf Strength:4/9 units
Detachment Type:Tyranid SwarmMorale Value:6
File Version:Version 2.0 Epic RemasteredPoints Cost:259
Chain of Command:Hive Tyrant > Tyranid Warrior/Zoanthrope > any other unit.
Synapse:As long as this Detachment contains any Synapse Creatures, it auto-passes Leadership tests and cannot be broken. Retreat as normal.
QtyUnit NameTypeSpeedRangeFirepowerAssaultArmourNotes
3BiovoreINF10/20 cm60 cmDisrupt14+Artillery
3Zoanthrope v2INF10/20 cm15 cmMacro Weapon24+Psyker, Save, Synapse Creature
3DactylisVEH15 cm60 cmBarrage26Artillery
Totals:015
5/11 unitsMOAR FEXES 8-fexMV7, 342pt
Detachment Name:MOAR FEXES 8-fexHalf Strength:5/11 units
Detachment Type:Tyranid Mycetic SwarmMorale Value:7
File Version:Version 2.0 Epic RemasteredPoints Cost:342
Chain of Command:Hive Tyrant > Tyranid Warrior/Zoanthrope > any other unit.
Synapse:As long as this Detachment contains any Synapse Creatures, it auto-passes Leadership tests and cannot be broken. Retreat as normal.
Mycetic Swarm:This swarm always uses the Drop Pod rules, regardless of scenario.
QtyUnit NameTypeSpeedRangeFirepowerAssaultArmourNotes
8CarnifexVEH15/30 cm30 cm246Rampage, Walker
3Hive TyrantVEH15/30 cm30 cm266Psyker, Save, Synapse Creature, Walker
Totals:2250
6/13 unitsGeneral Drop Swarm smallerMV6, 258pt
Detachment Name:General Drop Swarm smallerHalf Strength:6/13 units
Detachment Type:Tyranid Mycetic SwarmMorale Value:6
File Version:Version 2.0 Epic RemasteredPoints Cost:258
Chain of Command:Hive Tyrant > Tyranid Warrior/Zoanthrope > any other unit.
Synapse:As long as this Detachment contains any Synapse Creatures, it auto-passes Leadership tests and cannot be broken. Retreat as normal.
Mycetic Swarm:This swarm always uses the Drop Pod rules, regardless of scenario.
QtyUnit NameTypeSpeedRangeFirepowerAssaultArmourNotes
3Hormagaunt unitINF20/40 cm033+
3LictorINF15/30 cm046Infiltrators
4Tyranid Warrior unitINF15/30 cm30 cm245+Synapse Creature
2CarnifexVEH15/30 cm30 cm246Rampage, Walker
1Hive TyrantVEH15/30 cm30 cm266Psyker, Save, Synapse Creature, Walker
Totals:1451
6/12 DCHieroduleMV7, 325pt
Detachment Name:HieroduleHalf Strength:6/12 DC
Detachment Type:Tyranid Bio-Titan BroodMorale Value:7
File Version:Version 2.1 Epic RemasteredPoints Cost:325
Bio-Titan Synapse:Bio-Titans automatically pass Leadership tests.
Bio-Titan Movement:Bio-Titans ignore terrain types and can cross dangerous and impassible terrain with no chance of getting stuck.
QtyUnit NameTypeSpeedRangeFirepowerAssaultArmourNotes
1Hierodule Bio-TitanWE20 cmWEWE25612DC. . See Datasheet.
4/8 DCMinidules 2xMV4, 190pt
Detachment Name:Minidules 2xHalf Strength:4/8 DC
Detachment Type:Tyranid Bio-Titan BroodMorale Value:4
File Version:Version 2.1 Epic RemasteredPoints Cost:190
Chain of Command:N/A
Bio-Titan Synapse:Bio-Titans automatically pass Leadership tests.
Bio-Titan Movement:Bio-Titans ignore terrain types and can cross dangerous and impassible terrain with no chance of getting stuck.
QtyUnit NameTypeSpeedRangeFirepowerAssaultArmourNotes
1Barbed DemiduleWE25 cm45 cm8125+4DC. . See Datasheet.
1Scythed DemiduleWE25 cm15 cm8125+4DC. . See Datasheet.
Totals:1624
Hide Rules Summaries:
Special Abilities Summary
Artillery:No line of sight required for shooting. Can go on Preparatory Bombardment Special Orders.
Infiltrators:Either deploy up to 30 cm outside deployment zone, or get an extra 30 cm Speed when arriving on the table. In command if within 60 cm of HQ.
Jump Packs:Ignore terrain while moving, but still affected by Dangerous Terrain at the start and end of each move.
Psyker:Can use and nullify Psychic Fate Cards. Gives an advantage in assaults.
Rampage:In close combat, make two rolls to hit. If in BtB with enemy and losing, unit dies instead of retreating.
Save:4+ Save against all hits.
Synapse Creature:Allows Synapse or Brood Telepathy rules to work.
Transport (X):X Infantry units can be carried. Embarking/disembarking costs 5 cm for both Transport and Infantry.
Walker:Moves as an Infantry unit.

Super-heavy Weapons Summary
Barrage:Firepower = number of units under Barrage template (any part of Vehicle, centre of Infantry). Add to Firepower total of detachment.
Disrupt:Does not cause hits. Inflict a Blast marker on a 4+.
Macro Weapon:Choose between Infantry targets or Vehicle targets. Hits on a 4+ regardless of Armour or Cover.