Simple view:
Detachment NameDetachment TypeHalf StrengthMorale ValuePoints CostEdit Detachment
Red ones go fasterOrk Kult of Speed6/13 units7308
IncompertusOrk Dread Mob8/16 mixed7339
MorkaGorkaOrk Warlord Gargant9/18 DC10500
Biker BoyzOrk Kult of Speed5/10 units4179
The BoyzOrk Warband8/16 units5248
Wannabe da bossOrk Gargants6/12 DC6285
Into the blue!Ork Flyboyz Mob2/4 units3145
Army Totals:422004
Short Army Code: FGUUP

6/13 unitsRed ones go fasterMV7, 308pt
Detachment Name:Red ones go fasterHalf Strength:6/13 units
Detachment Type:Ork Kult of SpeedMorale Value:7
File Version:Version 2.3 Epic RemasteredPoints Cost:308
Chain of Command:Warboss > Battlewagons/Gunwagons > Buggies/Trukks/Skorchas/Bikerboyz > Nobz
QtyUnit NameTypeSpeedRangeFirepowerAssaultArmourNotes
8Gunwagon (3rd era)VEH25 cm45 cm125+Hitch (1)
1Mekboy Speedsta with Death RayVEH30 cm30 cmDeath Ray16
2Mekboy Speedsta with Lifta-DroppaVEH30 cm30 cmLifta-Droppa16
1Warboss in GunwagonVEH25 cm45 cm145+Hitch (1), Save, (Hero)
1Weirdboy Battle TowerVEH25 cm45 cm125+Hitch (1), Psyker
Totals:1025
8/16 mixedIncompertusMV7, 339pt
Detachment Name:IncompertusHalf Strength:8/16 mixed
Detachment Type:Ork Dread MobMorale Value:7
File Version:Version 2.3Points Cost:339
Chain of Command:Mek/Doc > Stompas > Deff Dreads > Boyz
QtyUnit NameTypeSpeedRangeFirepowerAssaultArmourNotes
1Big Mek in StompaVEH15 cm45 cm485+2DC. Robust, Save, (Hero)
1Boss Doc in StompaVEH15 cm45 cm485+2DC. Robust, Save, (Hero)
6Deff DreadVEH15/30 cm45 cm135+Walker
3Stompa v2VEH15 cm45 cm445+2DC. Robust
Totals:2646
9/18 DCMorkaGorkaMV10, 500pt
Detachment Name:MorkaGorkaHalf Strength:9/18 DC
Detachment Type:Ork Warlord GargantMorale Value:10
File Version:Version 3.0 Epic RemasteredPoints Cost:500
Warlord Gargant:A Warlord's Gargant must be the most expensive Gargant in the army. The Warlord's Gargant will have the maximum number of Power Fields.
Commander:Detachments with their HQ within 30cm of the Commander are Stubborn. If the Commander is in an assault or firefight you may re-roll combat resolution.
QtyUnit NameTypeSpeedRangeFirepowerAssaultArmourNotes
1Warlord in a Great GargantWE15 cmWEWE305+18DC. Supreme Commander. See Datasheet.
5/10 unitsBiker BoyzMV4, 179pt
Detachment Name:Biker BoyzHalf Strength:5/10 units
Detachment Type:Ork Kult of SpeedMorale Value:4
File Version:Version 2.3 Epic RemasteredPoints Cost:179
Chain of Command:Warboss > Battlewagons/Gunwagons > Buggies/Trukks/Skorchas/Bikerboyz > Nobz
QtyUnit NameTypeSpeedRangeFirepowerAssaultArmourNotes
9Bikeboyz unitVEH35 cm45 cm114+
1Warboss on BikeVEH35 cm45 cm124+Save, (Hero)
Totals:1011
8/16 unitsThe BoyzMV5, 248pt
Detachment Name:The BoyzHalf Strength:8/16 units
Detachment Type:Ork WarbandMorale Value:5
File Version:Version 2.4 Epic RemasteredPoints Cost:248
Chain of Command:Warboss > Nobz/Meganobz > any unit without the Grots note.
QtyUnit NameTypeSpeedRangeFirepowerAssaultArmourNotes
1Meganobz unitINF10/20 cm15 cm155+Save, (Armour +1, Assault, Hero)
2Nobz unitINF10/20 cm30 cm144+Save, (Hero)
6Ork unitINF10/20 cm30 cm124+
1Warboss in Mega-ArmourINF10/20 cm15 cm155+Save, (Armour +1, Assault, Hero)
5Battlewagon (3rd era)VEH25 cm30 cm215+Transport (4)
1Weirdboy Battle TowerVEH25 cm45 cm125+Hitch (1), Psyker
Totals:2137
6/12 DCWannabe da bossMV6, 285pt
Detachment Name:Wannabe da bossHalf Strength:6/12 DC
Detachment Type:Ork GargantsMorale Value:6
File Version:Version 3.0 Epic RemasteredPoints Cost:285
QtyUnit NameTypeSpeedRangeFirepowerAssaultArmourNotes
1GargantWE15 cmWEWE205+12DC. . See Datasheet.
2/4 unitsInto the blue!MV3, 145pt
Detachment Name:Into the blue!Half Strength:2/4 units
Detachment Type:Ork Flyboyz MobMorale Value:3
File Version:Version 2.0 Epic RemasteredPoints Cost:145
Chain of Command:HQ > any other unit
QtyUnit NameTypeSpeedRangeFirepowerAssaultArmourNotes
4Fighta-BommerFlyFlyer15 cmBarrage3/25+
Hide Rules Summaries:
Special Abilities Summary
Hitch (X):X Infantry units can be carried. Infantry cannot move, and must disembark at end of movement. Transport is not slowed down.
Psyker:Can use and nullify Psychic Fate Cards. Gives an advantage in assaults.
Robust:Unit has Damage Capacity 2, so needs 2 hits to kill. Counts as 2 units for hit allocation and detachment strength. Killed by weapons that automatically cause critical damage.
Save:4+ Save against all hits.
Transport (X):X Infantry units can be carried. Embarking/disembarking costs 5 cm for both Transport and Infantry.
Walker:Moves as an Infantry unit.

Super-heavy Weapons Summary
Barrage:Firepower = number of units under Barrage template (any part of Vehicle, centre of Infantry). Add to Firepower total of detachment.
Death Ray:Choose any target in LoS and Range. Hits on a 2+ regardless of Armour or Cover. Hits cause critical damage to War Engines.
Lifta-Droppa:Choose any Vehicle or War Engine in LoS and Range. Destroy target if you roll over its DC. Normal units have DC1. Throw 1 cm per point DC beaten by, and hit units underneath on 4+.