Simple view:
Detachment NameDetachment TypeHalf StrengthMorale ValuePoints CostEdit Detachment
BiofexTyranid Bio-Titan Brood6/12 DC7325
Mechanised SpawnTyranid Swarm5/10 units5224
Death From Above!Tyranid Mycetic Swarm5/11 units4196
Army Totals:16745
Short Army Code: DQUXG

6/12 DCBiofexMV7, 325pt
Detachment Name:BiofexHalf Strength:6/12 DC
Detachment Type:Tyranid Bio-Titan BroodMorale Value:7
File Version:Version 2.1 Epic RemasteredPoints Cost:325
Bio-Titan Synapse:Bio-Titans automatically pass Leadership tests.
Bio-Titan Movement:Bio-Titans ignore terrain types and can cross dangerous and impassible terrain with no chance of getting stuck.
QtyUnit NameTypeSpeedRangeFirepowerAssaultArmourNotes
1Hierodule Bio-TitanWE20 cmWEWE25612DC. . See Datasheet.
5/10 unitsMechanised SpawnMV5, 224pt
Detachment Name:Mechanised SpawnHalf Strength:5/10 units
Detachment Type:Tyranid SwarmMorale Value:5
File Version:Version 2.0 Epic RemasteredPoints Cost:224
Chain of Command:Hive Tyrant > Tyranid Warrior/Zoanthrope > any other unit.
Synapse:As long as this Detachment contains any Synapse Creatures, it auto-passes Leadership tests and cannot be broken. Retreat as normal.
QtyUnit NameTypeSpeedRangeFirepowerAssaultArmourNotes
2Hormagaunt unitINF20/40 cm033+
3Tyranid Warrior unitINF15/30 cm30 cm245+Synapse Creature
1Zoanthrope v2INF10/20 cm15 cmMacro Weapon24+Psyker, Save, Synapse Creature
3Assault SpawnVEH25 cm15 cm246Rampage, Transport (2)
1Winged Hive TyrantVEH30/45 cm30 cm266Jump Packs, Psyker, Save, Synapse Creature, Walker
Totals:1438
5/11 unitsDeath From Above!MV4, 196pt
Detachment Name:Death From Above!Half Strength:5/11 units
Detachment Type:Tyranid Mycetic SwarmMorale Value:4
File Version:Version 2.0 Epic RemasteredPoints Cost:196
Chain of Command:Hive Tyrant > Tyranid Warrior/Zoanthrope > any other unit.
Synapse:As long as this Detachment contains any Synapse Creatures, it auto-passes Leadership tests and cannot be broken. Retreat as normal.
Mycetic Swarm:This swarm always uses the Drop Pod rules, regardless of scenario.
QtyUnit NameTypeSpeedRangeFirepowerAssaultArmourNotes
5Termagant unitINF15/30 cm15 cm123+
2Tyranid Warrior unitINF15/30 cm30 cm245+Synapse Creature
2Zoanthrope v2INF10/20 cm15 cmMacro Weapon24+Psyker, Save, Synapse Creature
1CarnifexVEH15/30 cm30 cm246Rampage, Walker
1Hive TyrantVEH15/30 cm30 cm266Psyker, Save, Synapse Creature, Walker
Totals:1332
Hide Rules Summaries:
Special Abilities Summary
Jump Packs:Ignore terrain while moving, but still affected by Dangerous Terrain at the start and end of each move.
Psyker:Can use and nullify Psychic Fate Cards. Gives an advantage in assaults.
Rampage:In close combat, make two rolls to hit. If in BtB with enemy and losing, unit dies instead of retreating.
Save:4+ Save against all hits.
Synapse Creature:Allows Synapse or Brood Telepathy rules to work.
Transport (X):X Infantry units can be carried. Embarking/disembarking costs 5 cm for both Transport and Infantry.
Walker:Moves as an Infantry unit.

Super-heavy Weapons Summary
Macro Weapon:Choose between Infantry targets or Vehicle targets. Hits on a 4+ regardless of Armour or Cover.