Simple view:
Detachment NameDetachment TypeHalf StrengthMorale ValuePoints CostEdit Detachment
Gazbold`s Speed BoyzOrk Warband13/26 units9405
Waaa-Dreg`s StompasOrk Warband13/27 mixed8370
Army Totals:17775


13/26 unitsGazbold`s Speed BoyzMV9, 405pt
Detachment Name:Gazbold`s Speed BoyzHalf Strength:13/26 units
Detachment Type:Ork WarbandMorale Value:9
File Version:Version 2.4 Epic RemasteredPoints Cost:405
Chain of Command:Warboss > Nobz/Meganobz > any unit without the Grots note.
QtyUnit NameTypeSpeedRangeFirepowerAssaultArmourNotes
3Kommandos unitINF10/20 cm30 cm124+Infiltrators
6Nobz unitINF10/20 cm30 cm144+Save, (Hero)
1WarbossINF10/20 cm30 cm144+Save, (Hero)
1WeirdboyINF10/20 cm30 cm124+Psyker
8Battlewagon (3rd era)VEH25 cm30 cm215+Transport (4)
3Bikeboyz unitVEH35 cm45 cm114+
4Boarboyz unitVEH20/30 cm15 cm135+(Armour +1, Assault, Cavalry)
Totals:3459
13/27 mixedWaaa-Dreg`s StompasMV8, 370pt
Detachment Name:Waaa-Dreg`s StompasHalf Strength:13/27 mixed
Detachment Type:Ork WarbandMorale Value:8
File Version:Version 2.4 Epic RemasteredPoints Cost:370
Chain of Command:Warboss > Nobz/Meganobz > any unit without the Grots note.
QtyUnit NameTypeSpeedRangeFirepowerAssaultArmourNotes
4Gretchin unitINF10/20 cm15 cm113+Grots
12Ork unitINF10/20 cm30 cm124+
3Shooty Boyz unitINF10/20 cm45 cm214+(Heavy Weapons)
1WeirdboyINF10/20 cm30 cm124+Psyker
1Battlewagon (3rd era)VEH25 cm30 cm215+Transport (4)
2Stompa v2VEH15 cm45 cm445+2DC. Robust
1Warboss in StompaVEH15 cm45 cm485+2DC. Robust, Save, (Hero)
Totals:3750
Hide Rules Summaries:
Special Abilities Summary
Infiltrators:Either deploy up to 30 cm outside deployment zone, or get an extra 30 cm Speed when arriving on the table. In command if within 60 cm of HQ.
Psyker:Can use and nullify Psychic Fate Cards. Gives an advantage in assaults.
Robust:Unit has Damage Capacity 2, so needs 2 hits to kill. Counts as 2 units for hit allocation and detachment strength. Killed by weapons that automatically cause critical damage.
Save:4+ Save against all hits.
Transport (X):X Infantry units can be carried. Embarking/disembarking costs 5 cm for both Transport and Infantry.

Super-heavy Weapons Summary