Simple view:
Detachment NameDetachment TypeHalf StrengthMorale ValuePoints CostEdit Detachment
Bogrot`s BoyzOrk Warband12/24 units5225
Da ProfeshernalzOrk Warband2/5 units288
Der GunnerzOrk Warband5/11 mixed5230
Army Totals:12543


12/24 unitsBogrot`s BoyzMV5, 225pt
Detachment Name:Bogrot`s BoyzHalf Strength:12/24 units
Detachment Type:Ork WarbandMorale Value:5
File Version:Version 2.4 Epic RemasteredPoints Cost:225
Chain of Command:Warboss > Nobz/Meganobz > any unit without the Grots note.
QtyUnit NameTypeSpeedRangeFirepowerAssaultArmourNotes
9Gretchin unitINF10/20 cm15 cm113+Grots
1Nobz unitINF10/20 cm30 cm144+Save, (Hero)
12Ork unitINF10/20 cm30 cm124+
1WarbossINF10/20 cm30 cm144+Save, (Hero)
1WeirdboyINF10/20 cm30 cm124+Psyker
Totals:2443
2/5 unitsDa ProfeshernalzMV2, 88pt
Detachment Name:Da ProfeshernalzHalf Strength:2/5 units
Detachment Type:Ork WarbandMorale Value:2
File Version:Version 2.4 Epic RemasteredPoints Cost:88
Chain of Command:Warboss > Nobz/Meganobz > any unit without the Grots note.
QtyUnit NameTypeSpeedRangeFirepowerAssaultArmourNotes
3Kommandos unitINF10/20 cm30 cm124+Infiltrators
1WarbossINF10/20 cm30 cm144+Save, (Hero)
1WeirdboyINF10/20 cm30 cm124+Psyker
Totals:512
5/11 mixedDer GunnerzMV5, 230pt
Detachment Name:Der GunnerzHalf Strength:5/11 mixed
Detachment Type:Ork WarbandMorale Value:5
File Version:Version 2.4 Epic RemasteredPoints Cost:230
Chain of Command:Warboss > Nobz/Meganobz > any unit without the Grots note.
QtyUnit NameTypeSpeedRangeFirepowerAssaultArmourNotes
3Shooty Boyz unitINF10/20 cm45 cm214+(Heavy Weapons)
1WarbossINF10/20 cm30 cm144+Save, (Hero)
1Battlewagon (3rd era)VEH25 cm30 cm215+Transport (4)
3Stompa v2VEH15 cm45 cm445+2DC. Robust
Totals:2120
Hide Rules Summaries:
Special Abilities Summary
Infiltrators:Either deploy up to 30 cm outside deployment zone, or get an extra 30 cm Speed when arriving on the table. In command if within 60 cm of HQ.
Psyker:Can use and nullify Psychic Fate Cards. Gives an advantage in assaults.
Robust:Unit has Damage Capacity 2, so needs 2 hits to kill. Counts as 2 units for hit allocation and detachment strength. Killed by weapons that automatically cause critical damage.
Save:4+ Save against all hits.
Transport (X):X Infantry units can be carried. Embarking/disembarking costs 5 cm for both Transport and Infantry.

Super-heavy Weapons Summary