Detachment Name | Detachment Type | Half Strength | Morale Value | Points Cost | |
---|---|---|---|---|---|
Bogrot`s Boyz | Ork Warband | 12/24 units | 5 | 225 | |
Da Profeshernalz | Ork Warband | 2/5 units | 2 | 88 | |
Der Gunnerz | Ork Warband | 5/11 mixed | 5 | 230 | |
Army Totals: | 12 | 543 |
12/24 units | Bogrot`s Boyz | MV5, 225pt |
Detachment Name: | Bogrot`s Boyz | Half Strength: | 12/24 units |
Detachment Type: | Ork Warband | Morale Value: | 5 |
File Version: | Version 2.4 Epic Remastered | Points Cost: | 225 |
Chain of Command: | Warboss > Nobz/Meganobz > any unit without the Grots note. |
Qty | Unit Name | Type | Speed | Range | Firepower | Assault | Armour | Notes |
---|---|---|---|---|---|---|---|---|
9 | Gretchin unit | INF | 10/20 cm | 15 cm | 1 | 1 | 3+ | Grots |
1 | Nobz unit | INF | 10/20 cm | 30 cm | 1 | 4 | 4+ | Save, (Hero) |
12 | Ork unit | INF | 10/20 cm | 30 cm | 1 | 2 | 4+ | |
1 | Warboss | INF | 10/20 cm | 30 cm | 1 | 4 | 4+ | Save, (Hero) |
1 | Weirdboy | INF | 10/20 cm | 30 cm | 1 | 2 | 4+ | Psyker |
Totals: | 24 | 43 |
2/5 units | Da Profeshernalz | MV2, 88pt |
Detachment Name: | Da Profeshernalz | Half Strength: | 2/5 units |
Detachment Type: | Ork Warband | Morale Value: | 2 |
File Version: | Version 2.4 Epic Remastered | Points Cost: | 88 |
Chain of Command: | Warboss > Nobz/Meganobz > any unit without the Grots note. |
Qty | Unit Name | Type | Speed | Range | Firepower | Assault | Armour | Notes |
---|---|---|---|---|---|---|---|---|
3 | Kommandos unit | INF | 10/20 cm | 30 cm | 1 | 2 | 4+ | Infiltrators |
1 | Warboss | INF | 10/20 cm | 30 cm | 1 | 4 | 4+ | Save, (Hero) |
1 | Weirdboy | INF | 10/20 cm | 30 cm | 1 | 2 | 4+ | Psyker |
Totals: | 5 | 12 |
5/11 mixed | Der Gunnerz | MV5, 230pt |
Detachment Name: | Der Gunnerz | Half Strength: | 5/11 mixed |
Detachment Type: | Ork Warband | Morale Value: | 5 |
File Version: | Version 2.4 Epic Remastered | Points Cost: | 230 |
Chain of Command: | Warboss > Nobz/Meganobz > any unit without the Grots note. |
Qty | Unit Name | Type | Speed | Range | Firepower | Assault | Armour | Notes |
---|---|---|---|---|---|---|---|---|
3 | Shooty Boyz unit | INF | 10/20 cm | 45 cm | 2 | 1 | 4+ | (Heavy Weapons) |
1 | Warboss | INF | 10/20 cm | 30 cm | 1 | 4 | 4+ | Save, (Hero) |
1 | Battlewagon (3rd era) | VEH | 25 cm | 30 cm | 2 | 1 | 5+ | Transport (4) |
3 | Stompa v2 | VEH | 15 cm | 45 cm | 4 | 4 | 5+ | 2DC. Robust |
Totals: | 21 | 20 |
Special Abilities Summary | |
---|---|
Infiltrators: | Either deploy up to 30 cm outside deployment zone, or get an extra 30 cm Speed when arriving on the table. In command if within 60 cm of HQ. |
Psyker: | Can use and nullify Psychic Fate Cards. Gives an advantage in assaults. |
Robust: | Unit has Damage Capacity 2, so needs 2 hits to kill. Counts as 2 units for hit allocation and detachment strength. Killed by weapons that automatically cause critical damage. |
Save: | 4+ Save against all hits. |
Transport (X): | X Infantry units can be carried. Embarking/disembarking costs 5 cm for both Transport and Infantry. |
Super-heavy Weapons Summary |
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