Simple view:
Detachment NameDetachment TypeHalf StrengthMorale ValuePoints CostEdit Detachment
Force SpeculaSpace Marine 3/7 units4166
Force CeptioSpace Marine 4/9 mixed4192
Force OdiumSpace Marine 10/20 units7321
Army Totals:15679


3/7 unitsForce SpeculaMV4, 166pt
Detachment Name:Force SpeculaHalf Strength:3/7 units
Detachment Type:Space Marine DetachmentMorale Value:4
File Version:Version 2.3 Epic RemasteredPoints Cost:166
Chain of Command:Captain > Librarian > Terminators > Space Marines > any other unit.
Stubborn:This Detachment can re-roll failed Leadership tests.
Drop Pods:If this Detachment includes only infantry and Dreadnought units, it can deploy in Drop Pods regardless of scenario.
QtyUnit NameTypeSpeedRangeFirepowerAssaultArmourNotes
1CaptainINF10/20 cm30 cm165+Rapid Fire, Save, (Hero)
6Devastator unitINF10/20 cm45 cm225+(Heavy Weapons, no Rapid Fire)
Totals:1318
4/9 mixedForce CeptioMV4, 192pt
Detachment Name:Force CeptioHalf Strength:4/9 mixed
Detachment Type:Space Marine DetachmentMorale Value:4
File Version:Version 2.3 Epic RemasteredPoints Cost:192
Chain of Command:Captain > Librarian > Terminators > Space Marines > any other unit.
Stubborn:This Detachment can re-roll failed Leadership tests.
Drop Pods:If this Detachment includes only infantry and Dreadnought units, it can deploy in Drop Pods regardless of scenario.
QtyUnit NameTypeSpeedRangeFirepowerAssaultArmourNotes
6Assault unitINF20/30 cm15 cm145+Jump Packs, Rapid Fire, (Assault)
1CaptainINF10/20 cm30 cm165+Rapid Fire, Save, (Hero)
1Land RaiderVEH20 cm45 cmMacro Weapon262DC. Robust, Transport (2)
Totals:732
10/20 unitsForce OdiumMV7, 321pt
Detachment Name:Force OdiumHalf Strength:10/20 units
Detachment Type:Space Marine DetachmentMorale Value:7
File Version:Version 2.3 Epic RemasteredPoints Cost:321
Chain of Command:Captain > Librarian > Terminators > Space Marines > any other unit.
Stubborn:This Detachment can re-roll failed Leadership tests.
Drop Pods:If this Detachment includes only infantry and Dreadnought units, it can deploy in Drop Pods regardless of scenario.
QtyUnit NameTypeSpeedRangeFirepowerAssaultArmourNotes
12Space Marine unitINF10/20 cm30 cm135+Rapid Fire
6RhinoVEH30 cm005+Transport (2)
2WhirlwindVEH30 cm45 cmBarrage05+Artillery
Totals:1236
Hide Rules Summaries:
Special Abilities Summary
Artillery:No line of sight required for shooting. Can go on Preparatory Bombardment Special Orders.
Jump Packs:Ignore terrain while moving, but still affected by Dangerous Terrain at the start and end of each move.
Rapid Fire:On Overwatch orders, gain +1 Firepower.
Robust:Unit has Damage Capacity 2, so needs 2 hits to kill. Counts as 2 units for hit allocation and detachment strength. Killed by weapons that automatically cause critical damage.
Save:4+ Save against all hits.
Transport (X):X Infantry units can be carried. Embarking/disembarking costs 5 cm for both Transport and Infantry.

Super-heavy Weapons Summary
Barrage:Firepower = number of units under Barrage template (any part of Vehicle, centre of Infantry). Add to Firepower total of detachment.
Macro Weapon:Choose between Infantry targets or Vehicle targets. Hits on a 4+ regardless of Armour or Cover.