Simple view:
Detachment NameDetachment TypeHalf StrengthMorale ValuePoints CostEdit Detachment
Force HachimanSpace Marine 3/7 units3146
Force KhariraSpace Marine Armoured 2/5 units4165
Force KryshaSpace Marine 5/11 units4176
Army Totals:11487


3/7 unitsForce HachimanMV3, 146pt
Detachment Name:Force HachimanHalf Strength:3/7 units
Detachment Type:Space Marine DetachmentMorale Value:3
File Version:Version 2.3 Epic RemasteredPoints Cost:146
Chain of Command:Captain > Librarian > Terminators > Space Marines > any other unit.
Stubborn:This Detachment can re-roll failed Leadership tests.
Drop Pods:If this Detachment includes only infantry and Dreadnought units, it can deploy in Drop Pods regardless of scenario.
QtyUnit NameTypeSpeedRangeFirepowerAssaultArmourNotes
4Assault unitINF20/30 cm15 cm145+Jump Packs, Rapid Fire, (Assault)
1CaptainINF10/20 cm30 cm165+Rapid Fire, Save, (Hero)
2Scout unitINF10/20 cm30 cm135+Infiltrators, Rapid Fire
Totals:728
2/5 unitsForce KhariraMV4, 165pt
Detachment Name:Force KhariraHalf Strength:2/5 units
Detachment Type:Space Marine Armoured DetachmentMorale Value:4
File Version:Version 2.3 Epic RemasteredPoints Cost:165
Chain of Command:Captain > Librarian > Land Raider > Land Speeder > any other unit.
Stubborn:This Detachment can re-roll failed Leadership tests.
QtyUnit NameTypeSpeedRangeFirepowerAssaultArmourNotes
5WhirlwindVEH30 cm45 cmBarrage05+Artillery
5/11 unitsForce KryshaMV4, 176pt
Detachment Name:Force KryshaHalf Strength:5/11 units
Detachment Type:Space Marine DetachmentMorale Value:4
File Version:Version 2.3 Epic RemasteredPoints Cost:176
Chain of Command:Captain > Librarian > Terminators > Space Marines > any other unit.
Stubborn:This Detachment can re-roll failed Leadership tests.
Drop Pods:If this Detachment includes only infantry and Dreadnought units, it can deploy in Drop Pods regardless of scenario.
QtyUnit NameTypeSpeedRangeFirepowerAssaultArmourNotes
1CaptainINF10/20 cm30 cm165+Rapid Fire, Save, (Hero)
6Space Marine unitINF10/20 cm30 cm135+Rapid Fire
4RhinoVEH30 cm005+Transport (2)
Totals:724
Hide Rules Summaries:
Special Abilities Summary
Artillery:No line of sight required for shooting. Can go on Preparatory Bombardment Special Orders.
Infiltrators:Either deploy up to 30 cm outside deployment zone, or get an extra 30 cm Speed when arriving on the table. In command if within 60 cm of HQ.
Jump Packs:Ignore terrain while moving, but still affected by Dangerous Terrain at the start and end of each move.
Rapid Fire:On Overwatch orders, gain +1 Firepower.
Save:4+ Save against all hits.
Transport (X):X Infantry units can be carried. Embarking/disembarking costs 5 cm for both Transport and Infantry.

Super-heavy Weapons Summary
Barrage:Firepower = number of units under Barrage template (any part of Vehicle, centre of Infantry). Add to Firepower total of detachment.