Eldar Harlequin Masque
Version 3.0 Epic Remastered
Detachment Base Cost: 15 points
Command
Take up to three Command choices. You can take up to one Great Harlequin. You can take up to one Shadowseer. You can take up to one Solitaire.
Great Harlequin
Consists of 1 Great Harlequin v2 (Aspect Warrior unit v5 with Assault, Assault +1, Hero): 19 points
Add 1 Starweaver (Eldar Jetbike with Hitch (1), Save): 22 points
Great Harlequin on Jetbike
Consists of 1 Great Harlequin on Jetbike (Shining Spears unit with Hero): 29 points
Shadowseer
Consists of 1 Shadowseer v2 (Aspect Warrior unit v5 with Assault, Assault +1, Hero, Psyker): 29 points
Add 1 Starweaver (Eldar Jetbike with Hitch (1), Save): 22 points
Shadowseer on Jetbike
Consists of 1 Shadowseer on Jetbike (Shining Spears unit with Hero, Psyker): 39 points
Solitaire
Consists of 1 Solitaire v2 (Aspect Warrior unit v5 with Assault, Assault +1, Jump Packs, Hero): 23 points
Add 1 Starweaver (Eldar Jetbike with Hitch (1), Save): 22 points
Main Force
Take up to five Main Force choices.
Harlequin troupe
Consists of 1 to 2 units from:
Harlequin unit v2 (Aspect Warrior unit v5 with Assault, Assault +1): 13 points each
Harlequin Warlock unit v2 (Aspect Warrior unit v5 with Assault, Assault +1, Psyker): 23 points each
Death Jester unit v2 (Aspect Warrior unit v5 with Close Support, Heavy Weapons): 21 points each
Add up to 2 Starweaver (Eldar Jetbike with Hitch (1), Save): 22 points each
Harlequin Jetbike/Skyweaver troupe
Consists of 1 to 2 Harlequin Jetbike unit v2 (Shining Spears unit): 22 points each
Support
Take up to one Support choice per Main Force choice.
Voidweaver: 26 points
Detachment Rules
Chain of Command: Great Harlequin > Shadowseer > any other unit except Solitaires.
A Dying Race: Lose an additional d3 Army Morale when this detachment is wiped out.
Hit and Run: This detachment can make a Retreat move after winning a close combat or firefight, but must follow the normal rules for getting out of 15cm.
Flip Belts: All units in this detachment have the Ignore Terrain rule, so can move over impassible terrain and never take Dangerous Terrain tests.